PES News: Does Player attributes in PES really matters?

Does Player attributes in PES really matters? How much effect does it have in each match?

I am currently into half a season with Lazio, a team consisting of decent players, with no real superstars. Players with the higher attribute ratings include Matuzalem (84), Ledesma (83), Hernanes (80) and Klose (80). While Matuzalem, Ledesma and Hernanes have performed well in my team, playing almost every match, I seem to have some problems getting the best out of Klose.

In real life, Klose has been a relevation at Lazio, scoring 13 goals in 25 appearances in his first season. However, I have been unable to score a goal with him, despite starting him in almost every match! Probably similar to the situation faced by Fernando Torres in Chelsea during the early part of the season, I have to drop Klose on certain occasions to save my season. In came players with lower attribute ratings such as Rocchi (72) and Makinwa (67), and they have each scored a couple of goals! Even Kozak scored 2 goals despite a rating of jus 64.

This is rather disappointing, in my opinion. Klose is a great player to control in PES and I would love to score a few goals with him. Perhaps his strengths does not suit my style of play. I put much emphasis on speed, which probably benefited smaller, more agile players such as Rocchi and Makinwa. Klose plays much better as a target man. I tried to play to his strengths by playing long balls to him and crossing balls into the box, yet it didn’t work out for me thus far. One reason would probably be the lack of quality wingers in the current Lazio team in PES 2012. This will be an area for me to strengthen during the next upcoming transfer window.

As reality in the soccer world has shown, ‘star’ signings may not work out all the time. The strengths of the shortlisted player would have to match the style of your play, before making the decision to sign him. The level of ratings will take a back seat in this case. And because of this aspect of PES, teams with tight budgets will be able to uncover under-rated players with below average attribute ratings, but possess specific strengths to complement your playing style and bring victories to your team. Examples include playing tall, strong players as DM/CB, accurate passers as CM, and fast players as WF to launch counterattacks.

PES Skill: Pes Teammate Control

Spain is well-admired by fans for their beautiful attacking plays and passing moves. In this post, we shall explore how we can recreate these attacking moves in PES, using the feature ‘Teammate Controls’

Lets take a look at the two options


Push Right Analog Stick in the direction of the selected teammate and press the Right Analog Stick. This will command the selected player to make a straight run towards goal.


Push Right Analog Stick in the direction of the selected teammate and press the Right Analog Stick. You can now control his movement with the Right Analog Stick. Letting go of the Right Analog Stick will command the selected player to make a run in the direction of the last held direction. You can also control the ball carrier concurrently with the Left Analog Stick.


Assisted teammate controls is an easier option. You can command players to make forward runs quickly to aid your attacking moves. This works in a similar way to pressing L1 in the FIFA series. However, as your teammates will only make forward runs, there is predictability in your attacking moves, and thus your attacking options are rather limited.

Manual teammate controls give you the freedom to control your teammates, and command him to make a run into open space. As you have full control, you are able to exploit space and bring about more unpredictability in your attacking play. You can also draw markers away by making decoy runs. Opponents will be confused and you will have more opportunities to score. The downside is that it is rather hard to execute, as you have to control both the ball carrier and the teammate at the same time. In tight situations, this may lead you to lose possession of the ball.

There is no hard and fast rule on which option is better. Ultimately it depends on your style of play in PES. If the pace of your game is fast, the Assisted option might be better as you can execute player runs and make passes quickly. If you prefer to play accurate passes and split the opponent’s defence, manual teammate controls will give you more satisfaction. Currently I prefer the manual option as I would like to attempt recreating the beautiful pass and move attacking plays seen in Euro 2012.

PES Skill: Defending Tutorial


Central defenders should ideally have high ratings in the following attributes.

Interception – The player is good at cutting out opponents’ passes.
Physical Strength – The player is physically strong to challenge and win the ball.
Covering – The player is good at providing cover and support for his fellow defenders.
Strength in the Air – The player is strong in the air when challenging for aerial balls.
Header – The player is a good header of the ball.
Defensive Prowess – This is the key trait to look out for. It shows the overall defensive ability of the player.
Ball Winning – The player is good in dispossessing the opponent.
Speed – The player can chase down attackers easily.
Body Balance – The player is strong enough to engage in physical tussles.
Jump – The player has a high jump, useful to win aerial battles.

The player ability, 17 Man Marking, is a must-have for your defenders too, as it means they are able to mark an opponent tightly

It is hard to find a player that is strong in all attributes. For example, a player who has high Physical Strength and Body Balance is unlikely to have high speed. It is thus important to have a number of defenders, each with his own strength for them to complement their fellow defenders. If you are playing with 2 center backs, play a tall, strong defender with a fast defender. If you are using 3 center backs, play the tall, strong player in the center, and the fast defenders on the sides.


The defending system has improved over the years. We can no longer go rushing towards the opponent and expect to win the ball. Konami has added realism to defending, requiring you to follow the attacker closely and deciding on the right time to make the tackle.

Following the attacker is easily done by holding X (PS3) /A (XBOX) and pushing the left analog stick away from the attacker, towards your goal. With the button and stick held down, you no longer have to do anything. Your defender will slow down and track the attacker, keeping a few steps away from him. When you feel that the time is right to make a tackle, release the left analog stick such that your defender will approach him and apply pressure. If the attacker gets too close to you, you can also double tap X (PS3) /A (XBOX) to make a standing tackle.


If you wish to apply pressure right from the start, hold R1 + X (PS3) /RB + A (XBOX). Your defender will immediately approach the player and jostle with him to try and win the ball. The winner of the jostling will be determined by the attributes of the 2 players, namely Physical Strength and Body Balance. Your defender will win the ball if his attributes exceed that of the opponent.


This is similar to the Stand Off method, with the difference in the execution. Hold the R2 (PS3) / RT (XBOX) button to adopt the jockey stance, and use the Left Analog Stick to control the movement of your defender. Adopting this defending stance ensures that our defender is facing the ball carrier all the time, no matter which direction the ball carrier goes. This defending stance makes it much harder for the opponent to dribble past us, as compared to a non-defending stance. We will also be in a good position to intercept any pass he makes, as well as able to put in a tackle if necessary, by releasing the R2 (PS3) / RT (XBOX) button and double tapping X (PS3) / A (XBOX).

The difference between Jockey and Stand Off is that in Jockey, you retain full manual control of the ball. In Stand Off, your defender will follow the opponent automatically. I will recommend the Jockey method as it gives you more control over the position of your defender. Stand Off puts too much control into the hands of the AI, which may make your defender easier to beat by online human players.


It is easier to defend in numbers. Holding down the Square button (PS3) / X (XBOX) commands a teammate to pressure the ball carrier. Double team is useful in 2 ways. Firstly, if we are pressuring the ball carrier, we will have another teammate to assist us. He may come in from another direction, which corners the ball carrier and cause him to lose possession of the ball.

Secondly, we can use our controlled player to adopt a defending stance, while commanding our teammate to pressure the ball carrier. This prevents the defender we are controlling from getting beaten by the ball carrier, and ensure that the path to goal is obstructed. We will also be letting our teammates do all the work of harrassing the ball carrier, while the defender we control can go in for the tackle once the ball carrier loses control of the ball.

Double team has to be used selectively. Holding down the double team button all the time will open up gaps in your defence. It should only be used when there is enough cover at the back, and when there are teammates close to the ball carrier to approach and pressure him.


Tap Circle (PS3) /B (XBOX) for your player to attempt a sliding tackle. This is used when the attacker managed to evade your last defender, is through on goal, and you are desperate to stop him. Sliding tackles cover more distance than a standing tackle, thus you can try a sliding tackle to stop him in his tracks. Although sliding tackles are more likely to result in a foul as compared to a normal tackle, it is very useful if you wish to make a desperate, final attempt to stop an attacker. We have encountered numerous situations of successful last-ditch sliding tackles to prevent a certain goal without drawing a foul, thus do not hesitate to use this move if required.



There is no need to put in too much effort to pressure your opponent. Avoid holding the sprint button in this area as this uses up our players’ stamina, opens up our midfield, and makes our team prone to through passes. Players should be used to close down the line of passing, which means that we try to anticipate which opponent will be receiving the ball, and stand in the line between the ball carrier and the opponent. By doing this, we can close down the opponents’ options without running our socks off. We stand a chance to intercept the ball, while also forcing the opponent to send a long ball forward, which often is an inaccurate pass.

Control your player to stay around the center of the field. Your teammates will also automatically take up relevant positions around you. The position of your teammates will be determined by your tactical settings.


Once the ball has crossed the halfway line in centre midfield, we should use our forwards to assist in defending. Select them and run back into your own half to pressure the ball carrier. This makes the field more congested for the opponent to work on their attacking moves or make any through passes. We can attempt sliding tackles in this area, as even if we miss, there are still plenty of defenders behind us to act as cover. An important note here would be to prevent attacks down the middle. We should pack the middle such that the opponents have to build their attacks down the flanks, which is a longer route to our goal.


The opponents are attacking down the flanks, just the way we wanted them to. Now, we have to adopt the defending stance by holding R2 (PS3) / RT (XBOX) to prevent the winger from cutting into the center, and to channel them down the flank. Simply stay between him and the goal to achieve this. Occasional tackles can be made here to send the ball out for a throw in. This disrupts the momentum of the opponent’s attack and give us time to regroup. A better method will be to hold the Square (PS3) / X (XBOX) button and send a teammate to pressure him, while we use our controlled player to make a tackle once the ball carrier loses control of the ball.


As the ball carrier approaches our corner flag, it becomes dangerous to commit a tackle as once our player is beaten, he can either dribble into the penalty box or send in a cross. When possible, I will control my center midfielder to follow the ball carrier, leaving my defenders free to take up space in the penalty box. There is actually little need to make a tackle here. Maintain the defending stance and keep our position between him and the goal, moving back slowly as he moves forward. If he makes a cross, it will be blocked by our player. If he choose to try and dribble past the defender, there are many teammates around you to crowd him out. Again, use double team and send a teammate to pressure him while our player maintain his position. If you are chasing him down, try and stay slightly in front of him. This position will enable you to block any crosses from him.


This is the danger zone. Any mistakes here will lead to a goal. The ideal defending technique will be to crowd the defence, such that the attacker would run out of space to dribble and lose the ball when he runs into one of our defenders. We may have to avoid using double team now as it would leave some opponents unmarked. If we find it hard to make a clean tackle, simply follow the ball carrier around and stay in front of him. He is bound to take a shot, thus by staying in front of him, his shot will be blocked.

Ideally, use a defender who is tall and has a large frame, as this gives you a larger surface area. The defender’s presence in front of your opponent also limit his shot angle. Being around the ball carrier will also affect the shot’s power and accuracy, due to Pro Evolution Soccer’s realistic simulation of real life soccer where strikers will feel pressured when defenders are around them.

Adopting different defending techniques for different parts of the field will help you counter all sorts of opponents’ attacks.


You are caught in a counter attack. Your opponent has the ball and is dribbling towards goal. His teammates are running into space to give him more option. Go for the ball carrier, and he will pass to an open teammate. Mark his teammates, and the ball carrier will continue his run towards goal. What should you do?

One technique has proved to be effective in addressing such situations, and this will be presented in a series of steps below.

I will first mark the teammate that pose the greatest threat to goal. One of the opponent teammate will be making a run into space towards goal, and I will shift my cursor to one of my defenders to follow his run.

Lets call the opponent ball carrier ‘A’, and his teammate ‘B’.

Hold L1 (PS3) /LB (XBOX) and point the right analog stick in the direction of the defender closest to B to select the defender. Use that defender to follow and track the runs of Player B. Following B will prevent A from passing the ball to B, which forces A to hold onto the ball and dribble further since he has no passing options. As dribbling with the ball is much slower than passing the ball forward, this technique actually slows the attack down. Our defender should ideally adopt the jockey defending stance while following B. This ensures that the defender, while following B, is constantly facing A, which makes it easier to intercept any pass. Always stay close to B, and ideally between B and A to close down the line of passing, which prevents the pass from being made.

While doing this, I will press Square (PS3) / X (XBOX) to apply double team pressure on A. If the first teammate fails to get the ball, send a second defender with the double team pressure button. If he fails to get the ball as well and there are no other defenders available other than the one we are controlling, we will have no choice but to gradually approach A, at the same time staying in the line between A and B. As our defender approach A, there is a high chance that A will pass the ball to B, so anticipate that and try to intercept the ball. Sliding tackle may have to be used, either to intercept the ball or to tackle the ball carrier. In the event that there are more opponents around, always stay close to the opponent nearest to goal. If all of them are near to goal and we only have one defender, stay around the center of the penalty box as this position increases our chances of either intercepting passes or blocking shots made.


The lofted through pass is a highly effective method to split the defence in PES, and this had led to many online players sending these passes to fast players. To defend against such passes, we require a combination of techniques.

The first thing we can do is to set man-marking on the center forward. Doing this will command our center back to stay close to the striker, and this gives us a better chance of intercepting the through pass. When possible, employ a fast center back to do the man-marking. His pace will aid us in chasing down the center forward in the event that he gets the ball.

Next, we can decrease the tactical setting of our defensive line. This ensures that our defensive line is pulled back, and since the defenders are playing deep and is near the goal keeper, there is little space left for the opponent’s center forward to make forward runs. It reduces the likelihood that our defenders will be caught out of position.

Third, playing the offside trap slightly increases the difficulty for our opponents in pulling off a successful lofted through pass. The striker will be caught offside and we will win back possession of the ball. The offside trap will also serve as a deterrence to the opponent. To activate the offside trap, double tap the Forward button on the Directional Pad (not the analog stick).

Fourth, as mentioned in section 4, control the center back to mark the center forward running into space, while using the double team pressure button to command a teammate and approach the ball carrier. As much as possible, stay close to the running teammate and position yourself between him and the goal, such that you will be able to get to any lofted through passes earlier than him.

Fifth, move the defensive line during the game. This can only be done when you do not have possession of the ball. Assume that you are attacking from left to right. When defending, hold the Left button on the directional pad to move your entire defensive line backwards (a line will show up on your radar to indicate the movement of the defensive line). This pushes your defenders towards goal, and give you more defenders to help out in defending the through ball.

While there are no surefire methods to defend against all kinds of opponents, a combination of these techniques will help us reduce the frequency of successful lofted through passes.

PES Skill: Dribbling Tutorial

A skilled dribbler has high ratings in these abilities. Use these players to your advantage.

Ball Retention – The player is able to retain possession despite pressure from opponents.
Dribbling Speed – The player can move quickly when he has the ball.
Ball Control – The player can trap the ball and perform feints well.
Dribbling – The player can dribble well.
Body Balance – The player is able to shield and protect the ball from opponents.

Some dribbling tricks require the player to possess certain player skills cards. The cards are as follows.

01 Scissor Feint – The player is able to perform crossovers at high speed.
02 Flip-Flap – The player is able to perform the flip-flap made famous by Ronaldinho.
03 Marseille Turn – The player is able to do the 360 spin effectively, a signature move of Zinedine Zidane, as well as reverse 360 turn.
04 Sombrero – The player is good at dribbling tricks that involves flicking the ball up.
05 Precise Touch – This player can perform tricks such as L-Feint, Inside Bounce aka Stop-Start, and Stationary Kick Feint.

Players without these cards may still able to perform the tricks, but those with these cards will be able to execute them smoother while maintaining control of the ball.

If you are playing Coach mode, the following 3 cards will be useful to you.

01 Trickster – The player has a bagful of dribbling tricks to fool the defender.
02 Mazing Run – The player likes to dribble deep into the opponent’s area.
04 Incisive Run – The player likes to dribble and cut into the box from the wings.

These cards are COM Playing style cards, which means that they are only applicable when the players are controlled by the AI.


Speedsters are fast and agile. They are usually small to medium-built, packed with great pace, have high rating in ‘Dribbling Speed’, and possess a number of dribbling skill cards. Speedsters beat defenders with tricks and speed. However, they are physically shorter and weaker than most players, and may be pushed off the ball by strong defenders.

When dribbling with these players, use pace to your advantage. Defenders who are physically strong tends to have low ratings in speed and agility. Speedsters are able to get past these defenders by sprinting past them. I will recommend you to play these players on the flanks. This allows them to dash past defenders along the sidelines and cut into the penalty box. Use your midfielders to play lofted through passes to these players in order to utilize their speed.

Avoid placing these dribblers in a central role as it will be hard for them to beat the two central defenders. In addition, they are not good headers of the ball and will not be able to latch on crosses into the box. Examples of such players are Walcott, Neymar and Messi.


Bulldozers are physically strong and have high rating in ‘Body Balance’ and ‘Ball Retention’. They tend to be slow dribblers, relying more on strength and less on tricks. Bulldozers are able to withstand the physical pressure of defenders and have no problems shielding the ball, waiting for support and laying the ball off to a teammate. As these dribblers are unable to outrun defenders over a long distance, they should only dribble when they are close to the box, where they can physically force their way in and take a shot at goal.

These players should ideally take up the Central Striker position, as they are able to compete physically with the strong central defenders. We can also position them tactically to face a central defender who may not be physically strong, and give our strikers an advantage when it comes to physical battles. They are also good headers of the ball and are suitable for meeting crosses. Some of these players include Drogba and Berbatov.


Once in a while, there comes along a player who fits the bill of both types of dribblers. Not only are they fast and skillful, they also possess sufficient physical strength to withstand pressures from strong defenders. The first name that comes to mind is Cristiano Ronaldo. Luis Suarez also fits this role. Depending on where they are positioned, you can use them to sprint past defenders, cut into the box, or shield the ball and wait for support. They are usually the main focal point of attack in their teams.


The ‘Auto-Feint’ option is available in PES to help you pull off dribbling tricks with ease, by flicking the right and left analog stick in certain directions. Push the right analog stick in one direction, and the left analog stick in another to pull off a move. The dribbling trick will differ depending on the direction of your analog sticks, as well as the position of your player and your opponent. Often, the tricks performed are quite random and are down to luck. For more control over the tricks you perform, I will recommend that you turn off Auto-Feint and manually perform the necessary commands.

Different tricks are designed for different situations. Some can only be performed when your player is moving slowly, some are useful when your player is running at full speed. We will come to the tricks in a while. Let us first talk about the basics of dribbling.


First, the R2 button stops our player in his tracks. When dribbling, release the direction stick and hold R2 / RT. The player will stop immediately, turn, and face the opponent goal. This is useful for changing the direction of our runs quickly to evade a chasing defender. It also tricks the defender into stopping his run, allowing our player to dash off immediately.

Note: Pressing R2 stops our player and makes him turn to face the opponent goal. If we wish to simple stop our player and leave him in the direction he is heading towards, press R1 (PS3) / RB (XBOX) instead. There is no better option among these two, it depends on the situation. For example, when more than one defender is obstructing our path to goal, we will not want our player to turn and face goal. Using R1 / RB will be more suitable. On other occasions, facing the goal makes it easier for us to beat the defender with a skill move and take a shot. R2 / RT will be useful in such cases.


The R2 button enables our player to sidestep and roll the ball from side to side. A simple trick like this is useful for evading a defender’s tackle and continuing our run forward. To execute this, hold the R2 / RT button as we make a 90 degrees direction change.

For example, you are attacking from left to right. Hold R2 / RT and push the left analog stick upwards to sidestep past the defender. Release the R2 / RT button and push the left analog stick to the right again to continue with our forward run.

Use the R2 / RT button whenever we wish to make a directional change, no matter how minor, especially when there is a defender close to us. It helps us to maintain close control of the ball under tight situations and evade tackles.


The R2 / RT button allows us to tease the defender by bring the ball backwards. To execute this, hold R2 / RT button and push the directional stick backwards. How is this useful? It draws the defender towards us as we move backwards, thereby disrupting the opponent’s defensive line, at the same time opening up space for our teammates to exploit. For example, we can use our Center Forward inside the box to backtrack and draw the center defender away from his position, providing space for another teammate to make a run into the box. This technique is especially useful when facing a defensive team.



Trick is useful at: Anywhere. There should be space to the side of the defender.

This is an easy trick to execute, and an effective one as well. Basically, the dribbler fakes that he is going one direction with a shoulder drop, but ends up going the other way. It is useful both when the player is stationary or in motion. The trick is suitable for use in all areas of the pitch. It will be hard for the defender to recover after succumbing to this trick. What I personally enjoy is running full speed at the defender and executing this trick. The player will beat the defender in one swift motion and continue his forward run.


Trick is useful at: Anywhere. Ideally, there should be plenty of space behind the defender.

This is more of a fun trick to execute and not so much of effectiveness.


Trick is useful at: Down the flanks / 1-on-1 with last defender. There should be space behind the defender.

This is a simple-to-execute feint. When the defender is directly in front of you, do a step over, and push the Left Analog Stick to the side of the defender to run past him.

When you are running at full speed and the defender is rushing towards you from the side, simply rotate the Right Analog Stick 2 to 3 times. Your player will perform the step overs to fool the defender and evade him while continuing his run forward.

Players with the skill card ‘Scissors Feint’ will find it easier to execute multiple step overs at running speed.


The player will drag the ball back, drawing the defender towards him, and push the ball past him. You can then speed off, away from the defender.


This is useful when we wish to evade the defender who is directly in front of us. The drag back draws the defender towards our dribbler, after which we evade the defender by pushing the ball past him. He will be left stranded as we continue our run forward.


Flip Flap allows you to evade a defender in a slow, controlled movement. I seldom use this as there are other better alternatives, and not many players possess the Flip Flap skill card to pull this off successfully.


The direction of the player’s spin is determined by the direction in which you rotate the Right Analog Stick. Go clockwise and the player will spin clockwise. The direction in which you push your Left Analog Stick after the spin depends on the direction you wish to go. If you are attacking from Left to Right and are running down the right flank, and there is a defender approaching you from your left, you will want to push your Left Analog Stick Upwards, such that your player spins past the defender and faces the direction of the goal, allowing you to continue your run towards goal.


This is a good trick to bring the ball to the side of the defender and sprint past him. I highly recommend this move as it is easy to execute, and effective as well.


This trick is very useful when we wish to make sudden, 90 degrees turn. For example, the dribbler is running down the flank with a defender close to him. Executing this trick allows him to beat the defender and gives him a clear path towards goal.

It is also useful when a striker is in the box. Suppose a right footed striker is running towards the left post. It will not be advisable to shoot as the striker will have to shoot with his weaker left leg. Executing a Cross Over Turn changes the direction of the striker, such that he can now shoot with his right leg, thereby increasing shot accuracy and power.


A useful and very flashy trick. With your player’s back on goal, he receives the ball, flicks the ball vertically up into the air, and flick it over the defender behind him. It is easy to execute and can be performed by any player. However, players with the ‘Sombrero’ skill card will perform it better. After evading the defender, you can execute a volley towards goal.


The player will flick the ball from behind over his head and run forward to catch the ball. Although it looks really cool, I find it unrealistic as we seldom see players executing this trick in actual soccer matches. Thus I seldom use this trick.


When you are stationary: Charge up your shot, press the pass button, release both buttons.

When you are dribbling: Charge up your shot, press the pass button, release both buttons, and push your Left Analog stick in desired direction.

Trick is useful at: Near/in the penalty box

This may not be seen as a conventional dribbling technique, but fake shots are very effective in getting past opponents. When we are near the penalty box, face the defender and execute a fake shot. It will trick the defender to make a poor tackle, allowing us to jog past them and take a shot on goal.

In my opinion, dribbling fake shot is more effective than stationary kick feint in fooling your opponent. Defenders may be tricked to put in a tackle by a dribbling fake shot, while they seem to ignore stationary kick feint.


Your player will require the skill card ‘Precise Touch’, and he has to be stationary when performing this trick.

Trick is useful at: Anywhere. There should be space at the side of the defender.

The player performs a single reverse step over, followed by a Rabona-style toe-poke to bring the ball past the defender in one swift motion.

Before we proceed to the next section, I will like to bring to your attention the following: For feints that requires both analog sticks, do keep the right analog stick held in the position when you start to push your left analog stick. For example, when performing the Hocus Pocus in 5.14, push your Right Analog Stick Top Left, hold it there, and push the Left Analog Stick Bottom Right, before you release both analog sticks. Some PES players released the Right Analog Stick too early and this prevents them from executing the feint successfully. Do take note of this, and you should have no problem pulling off the feints.



Vary your dribbling style to add unpredictability to your game. If we were to use the same players to dribble, and goes in the same direction all the time, or stick to the regular feints, it is easy for our moves to be read.

You can add more variety by incorporating all the techniques mentioned in this post. For example, make frequent, sudden stops by press the R2 / RT button. Take sidesteps, backsteps, before executing a skill move. Choose a different approach every time. Cut into the box this time, go down the flank at the next opportunity. Alternate between passing the ball and embarking on a dribbling run. The key is to be unpredictable, and keep your opponent guessing.


There is increased precision in recent versions of PES. Defenders find it harder to make a clean tackle, and attackers have more control over the ball. When dribbling at low speed, your player can make quick turns and use his body to shield the ball. With his body in the way, defenders are unable to get to the ball. Use this increased dribbling precision to your advantage in maintain possession. Release all buttons, and use the left analog stick to turn your player and protect the ball in tight situations.


Defenders tend to follow you when you dribble the ball. You can use this to your advantage by dribbling in any direction and pull the defender out of position, which creates space for your teammates to exploit. Pass the ball to the teammate in space, and repeat this again to disrupt the opponent’s defence line.  With a few passes and dribbles, you will be able to find more space to attack the goal.

Dribbling and maintaining ball control is necessary to win a match. Tricks and feints are fun and interesting, but not necessary if you are able to master the R2/RT button. No matter what your dribbling style may be, unpredictability is the key to dribbling success in PES.

PES Skill: Heading tutorial


The position of your player is the key to winning all kinds of headers. As much as possible, position your player in front of your opponent, between the opponent and the direction the ball is coming from. This increases the likelihood that you will win the header.


As with most other PES features, timing is key. Press Pass or Shoot after the ball has reached the peak of its height, and is on its way down. If you press the buttons too early, your player will make an early jump and miss the ball. If the buttons are pressed too late, your player will not make a jump, and your opponent will win the ball.

The timing and positioning of your player does not really matter if there are no opponents around you. But when you are surrounded by players, these become crucial.

As a general rule of thumb, start charging up your header at the point where the ball reaches its peak height. As the ball is on its way down and approaching your player, release the shoot / pass button.


To win the ball in defence and midfield, position your player in front of the opponent, staying between him and the direction the ball where is coming from. Ideally, get into this position before the cross is played, to stand a higher chance of winning the header.

At times in midfield, we may lose out on the position battle. In these situations, my advice would be to back away altogether, using the Super Cancel option [Hold R1 & R2 (PS3) / RB & RT (XBOX) + Left Analog Stick] to move your player away and not challenge for the header.

This is a better option as our player will require a few seconds of recovery time if he loses an aerial dual, which prevents him from carrying out his defensive duties. By not challenging for the aerial ball, we maintain full control of the player, and can work towards intercepting a pass or putting in a tackle.


The above technique is more suitable for defensive headers, where we simply try to clear the ball away. It is slightly different for attacking headers, when our strikers challenge for high balls sent into the box. Ideally, high balls into the box are sent into space for the striker to run towards. The momentum from running towards the ball will be transferred to your shot, leading to a strong header or volley. Thus, as highlighted in the crossing tutorial, play crosses into space in front of your striker, and control your striker to run towards and attack the aerial ball.

PES Skill: Crossing Tutorial


A player with high ratings in these abilities are good cross-ers of the ball.

Long Ball Accuracy – The player can pass accurately over long distances
Lofted Pass – The player can play accurate lofted passes

The following player abilities will help you deliver accurate crosses as well.

Long Ball Expert – The player plays accurate long passes
Early Cross – The player has the ability to send accurate early crosses. Early crosses refer to crosses made from the flanks in the midfield area, instead of being near the goal line
Pinpoint Crossing – The player can send in accurate crosses


Crossing with the player’s stronger foot increases the accuracy and speed of the cross. Usually, I will play a left footed player at the left flank, such that he can easily run down the flank and use his stronger left leg to send a cross in. At times, for tactical reasons, we may play a right footed player at the left flank. In this case, when the player is at the left flank, it will be advisable to do a 180 degrees turn such that he can cross with his stronger right foot.


Just as we will only take a shot when facing goal, we should cross when we are facing the direction of our target. This greatly increases the accuracy of the cross. Thus when possible, turn your player to face your intended target before charging up your cross.


One basic of shooting is to shoot when defenders are some distance away from you. Similarly, we should aim to shake off any defender and cross when they are some distance away from us. Attempt to sprint past defenders before crossing to increase the accuracy of your cross.

pes crossing


The position of our player when crossing affects the destination of the final ball.

If we were to cross at the edge of the box, there is a greater range for us to aim for.

If we were to cross from the goal line, the range we can aim for is more limited. Our crosses will be sent nearer to the goal keeper, which entices him to rush out to grab the ball.

However, crossing near the goal-line has its advantages too. Firstly, the crosses will be sent closer to goal and it will be easier to score should our striker be able to meet it. Secondly, the cross will curl away from the keeper, which draws the keeper away from goal, leaving a gap for our striker to aim for. Thirdly, even if the ball seems to be going straight towards the keeper, a striker at the near post will be able to head the ball into the net.


We should aim our crosses in front of our teammates, such that they can run forward and meet the ball. Crossing into space allows them  to escape from their markers to attack the ball. In addition, rushing to attack the ball will increase the power of his header or volley due to the momentum generated from his forward run.

In contrast, crossing directly to a teammate in a stationary position makes it hard for him to win the header, as defenders are usually stronger, and it is easier to win a defensive header than an attacking header. Tall and strong strikers may be able to win headers from a static position, but if we do not have one in the team, playing a cross into space will be a better strategy.

One trick is ensure that your winger is in front of your striker before crossing the ball in. This will ensure that the ball is hit into space for the striker to run towards. If the winger is too far ahead, wait a few seconds for the striker to move forward before crossing.


When you press the cross button, the power bar will appear, allowing you to determine the power of the cross. This means that you can more accurately decide on the power of your cross and send the ball to your preferred spot. As a generic rule of thumb, 1/4 power sends the ball to the near post, 1/2 power sends the ball to the center of goal, and 3/4 sends it to the far post. What I usually do is to take a quick glance at the radar, as well as my players’ position on the pitch, before deciding on the power. As you are running down the flank, you can also trigger Player Runs to give you more players to aim for in the box.


Tap the cross button twice to send a ground cross. Some attackers are poor headers of the ball, which reduces the effectiveness of an aerial ball. Perhaps the defence is strong in the air, and high crosses are easily cleared. In such situations, ground cross will be a good alternative. A ground cross will surprise our opponents, allowing teammates to sneak into the box and tap the ball towards goal. It is a good option when you spot a teammate making a late run in the box towards goal.


High arc cross is executed by holding R2 (PS3) / RT (XBOX) while charging up the power of your cross. This is useful when there are many defenders in the box, and we wish to chip the ball over all of them to find our striker. A high arc cross stays longer in the air, and is useful if the striker needs some time to get into the box. Having a tall striker makes it suitable to use high arc cross as well, as he will have more time to find a good position, hold off the defender, and jump to challenge for the ball. Varying between normal crosses and high arc crosses adds more unpredictability into your game. High arcs can also be applied to normal cross field passes and set pieces as well.


Early cross is a good alternative to normal crosses, due to the difference in angle and trajectory of the delivery.

Hold L1 (PS3) /LB (XBOX) and press the cross button once to send an early cross in. Charge up the power as you will when sending a normal cross

This type of cross is useful as it saves us the time and effort to work our way to the edge of the flank. Before making an early cross, we should ensure that there are teammates either in the box, or running into the box. Trigger Player Runs to send players into the box before delivering an early cross in.

When your winger is in the final attacking third, and find that the box is very crowded, send a pass back to the sideback (who should be just a few steps behind the winger) for him to send an early cross in. The difference in angle of the cross will surprise the defenders and cause confusion in the box.


This is not exactly a cross, but is included in this section as it involved sending a high ball into the box from a position on the field. Sending crosses from the flanks might be too predictable and we want to spice things up. If our striker possesses strong heading abilities, we can send in high balls from the midfield, and there are two ways to do so. We can either use the cross button, or the lofted through pass method. At times, this may just be a hopeful punt into the box, but when used in conjunction with other attacking methods, it can surprise the defenders and create goal scoring chances. Again, similar to all crossing strategies, we will want to trigger player runs into the box before sending high balls in.


After sending in a cross, our striker will automatically run to meet the ball. You will have to ensure that your striker is running into space, and that you play an accurate ball in front of him, such that he can meet the ball in his path and head the ball towards goal.


The timing of pressing the shoot button affects the shot on goal. If we press the button too early, we will either miss the ball, or the resultant header will go over the bar. We can wait for the ball to reach chest level before shooing, which leads to a volley instead of a header. Pressing the button too late will allow defenders to win the ball unchallenged.

This timing is less crucial if our player is unmarked, but when there are opponents challenging for the ball, as is usually the case, it becomes important. We should press the pass/shoot button and charge up for the header after the ball has reached the highest point, and is descending downwards. The button should be released as the ball approaches our player, giving him ample time to jump and make connection with the ball. For header shots toward goal, we should press the shoot button earlier, such that more power will be accumulated for the shot. Defensive headers are generally easier to win than attacking headers.


For all aerial balls into the box, we can improve the accuracy of the header by using the manual shooting option. After the ball is played in, hold L2 (PS3) / LT (XBOX) to activate manual shooting, select your direction, and press shoot. This allows you to more accurately determine the direction of your header. During corners and crosses, I will attempt to direct it towards the far post, as it is the furthest part of the goal for the goal keeper to reach.

PES: Skill cards in detail

Skill CardWhat happensHow to activate
Acrobatic Clearenables Players to clear the ball using their feet. even from awkward positions
Acrobatic FinishEnables players to find a finish even from awkward positions or when off balance.situational
CaptaincyThe strength of character to get more out of the team, pulling players by the scruff of their necks.
Cut Behind & TurnEnables the ‘Cut Behind’Same as fake shot
Fighting SpiritEnables players to perform better under pressure and fatigue, as well as adversity

First-Time ShotImproves technique and precision when taking first-time shots. – situational
Flip-FlapEnables players to execute the Flip Flap.Hold RS  + LS 
GK Long ThrowsImproves the range on throws by the goalkeeper.
GK Low Punt TrajectoryEnables players to take long accurate punt kicks with a low trajectory.
HeadingEnables the accuracy of headers as well as the frequency of downward headers
Heel TrickEnables players to pass and shoot with the heel, even from awkward positions and off balance
Knuckle Shotnables players to hit knuckle ball shots with greater ease.Press X again shortly before the player shoots
Long Range DriveEnables players to hit curling shots with great accuracy from a distance.Hold RT + X
Long ThrowImprove the range of long throws. – the player must throw in the ball
Low Lofted PassEnables players to hit a long accurate pass with a low trajectory
Man MarkingEnables a player to stick to and persistently chase down an opponent.Man Marking must be activated for this player in the tactics.
Marseille TurnEnables players to execute the Marseille Turn.Hold RS 360 degrees anti-clockwise (360 degrees clockwise) + LS → or  or ↓ (→ or  or ↑)
One-Touch PassImproves technique and precision when playing one-touch passes.
Outside CurlerEnables players to shoot and pass using the outside of the boot even at long distances.
Pinpoint CrossingEnables players to curl in crosses with great accuracy.
RabonaEnables players to execute the rabona for passing, shooting and crossing, even when the opponent does not expect it.
Scissor FeintEnables players to execute the Scissors Feint at high speed.RS →, , ↑ (→, , ↓) → Release. Push LS immediately afterwards to turn.
Scotch MoveEnables ‘Scotch Move’.Hold RS ← + LS ↓ or  or →
SombreroEnables players to execute the Boomerang Trap and the Crescent Turn.*When the ball is either flicked or off the ground* – Hold R3 + LS
Super-SubImproves player’s abilities when introduced late in the game. – activated when you bring a player into the game during the 2nd half
Track Backn offensive player who actively pressurises the opposition player who is on the ball and tries to win it back
Weighted PassEnables players to apply back-spin when playing lofted passes and through balls improving accuracy.
InterceptionEnables better interception skills
GK Penalty SaverEnables better goalkeeping Reactions against penalty kicks
Penalty specialistEnables higher accurate penalty kicks
GK High PuntEnables goalkeepers to take long, high punt kicks, that end up deep in opposition territory
No look PassEnables passes that missdirect opponents
Rising ShotsEnables low trajectory shots that rise sharply
Dipping ShotsEnables top spin shots that bounce eratically in front of the goalkeeper
Chip Shot ControlEnables accurate Chip Shots
Step on skill controlEnables step on ball control toexecute feints and turns
Cross over Turnenables players to deftly execute the cross over turn
Double TouchEnables players to deftly execute the double touch

PES: Player Styles in detail

Playing StyleDescriptionPosition
Goal PoacherA predatory striker who plays off the shoulders of the last defenderCF, SS
Dummy RunnerA player who attracts the defence to create space for other players to exploit.CF, SS, RWF, LWF
Fox in the BoxA striker who lurks in the opposition 18 yards box just waiting for the ballCF, SS
Target ManA player who becomes the focal point of attack by holding the ball up in an advanced position.FC
Creative PlaymakerA player who likes to drop off into a deeper position in order to orchestrate the attack.LWF, RWF, SS
Prolific WingerThe winger / striker who likes to cut in from wide into the central area looking to score.LWF; RWF
Classic No. 10An old-style static playmaker who makes use of deft touches and passes rather than pace or movement.CF, SS
Hole PlayerA player who looks to make runs into the opposition goal when the team is on the attack.AMF, RMF, LMF, CMF
Box to BoxA player who tirelessly covers every blade of grass for the full 90 minutes.CMF, RMF, LMF
Anchor ManA player who always look to strike a perfect balance in attack and defence.DMF
Build UpA player who likes to drop back in order to receive the ball and trigger attacks from deep.ZMF, DMF, CB,
Extra FrontmanA defender who likes to join in the attack and lay siege on the opposition goal at every given opportunity.CB
Offensive FullbackAn attack-minded full back who will run upfield and join the attack when presented with a chanceRB, LB
Defensive FullbackA solid fullback who prefers to stay back and stick to defensive duties.RB, LB
Offensive GoalkeeperA keeper playing a sweeper type role who often comes out to cover the area behind the defence.GK
Defensive GoalkeeperA solid keeper who prefers to stay around the goal line.GK

Playing Style are only activated if they are on their respective Position.

PES Skill: Volley and overhead kick

Volleys and bicycle kicks are harder to save for a goalkeeper then just headers. Especially when the distance to the goal is larger then 10 metres. In Pes players often decide to perform a header instead of trying to play a volley shot.

To force your player to take the ball as a volley shot or as a spectacular acrobatic finishing you have to press the shoot button twice before receiving the ball.

If you perform a bycicle kick your player should have the acrobatic finishing card. Else the likelihood to fail is very high.

In PES 2017 crosses come very accurate. the likelyhood of getting an overhead kick animation is very rare. To increase the chance for this there are three techniques.

1) supercancel with the receiver.
If the cross is on its way you have to move your receiver out of position and then doubletab the shoot button. the disadvantage of this technique is that usually the defence is better positioned and will simply clear the ball.

2) manual crossing.
Play the cross with pressing L2 to an area which your attacker can reach more likely than his marking defender. Doubletab the shooting button and enjoy. This technique needs some training

3) do it yourself
When receiving a cross or better an early cross just press R3 and nothing else. Your player will stop the ball with his chest and lift it up a bit. Now press the shooting button to perform an acrobatic kick.

PES Skill: Corner kick

Corner kicks are solid opportunities to score goals. In PES 2017 a goal from a corner can decide the game because it is not a high scoring game like PES2016. In this tutorial we will teach you how the specific factors and tactis influence the corner kick setup.

Number of CB and Strikers
Strikers (CF,RWF and LWF) will always be in the box and Central Backs will stay back on the centre line if the tactic is not switched to the highest attack or defence level.

Attack-Defence Level
The new Feature of the A/D Level is giving a big influence on your team’s setup.
The higher the A/D-Level the more players are joining the corner kick inside the box.

Players to join the Attack
In the gameplan menu you can select ->[Players]->[Players to join the attack]. Here you can select 3 players which will defenitely be in the box and wait for your cross. For every player you sent into the box one other player will come back. So do not hesitate to use this feature.
It is recommended to select physical and tall players with good arial battle abilities.

The Corner Kick Tactic.
By pressing the Cross to the left side you can select four different Corner kick formations.



A number of players form a line in the middle of the penalty area, making it hard for opponents to mark them.


A number of players rush from the back of the penalty area towards the goal mouth.

Far Post

A number of players gather near the far post. A player is also stationed in the middle of the penalty area, ready to deflect the cross.


Several players are stationed by the six yard box. Another player is standing at the penalty spot. ready to pounce any loose balls. The player at the penalty spot will not be stationed there if you have the A/D level on dark blue.