Animations won’t transfer states until entire animation is completed [duplicate]

Animations won’t transfer states until entire animation is completed [duplicate]






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In Unity, why do my animator states wait until the end of each animation to change?

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Closed 12 months ago.


I am following the survival shooter tutorial and am using Unity 5.
I just completed this video (linked) and I tested played it to see my animations worked but it seems like it will only transition from idle to walking after the entirety of the idle animation completes. The idle animation is quite long so my character will move around when it looks like its idling since the movement responds right away.
Did I mess up something in my transitions? I followed the directions exactly and didn't change anything in the inspector that I wasn't told to do.

Solutions/Answers:

Answer 1:

Found the issue. I needed to un-check the “Has Exit Time” option in the state transition line’s properties.

References