Box Collider center relative to GameObject
I'm trying to get the distance from the BoxCollider center of a gameobject to the bottom of that same BoxCollider. Note that the center of the collider is slighty modified. So far, I have: float halfHeightCollider = (bounds.size.y / 2); I tried the following to take care of the slight modification: float halfHeightCollider = bounds.center.y + (bounds.size.y / 2); But seems like bounds.center give me the position of the center of the BoxCollider in the world, not relative to the gameobject, like in the inspector: That value is the one I want. How can I get it?
You can get the center in y-axis from
You will get the total size in y-axis of the collider from
Then take the y-size/2 and subtract center value in y-axis from it.
- Database Administration Tutorials
- Programming Tutorials & IT News
- Linux & DevOps World
- Entertainment & General News
- Games & eSport