How to get a good Force Feedback .dll Feedback for Steering Wheels? || How to access Force Feedback without a .dll?

How to get a good Force Feedback .dll Feedback for Steering Wheels? || How to access Force Feedback without a .dll?

I want to implement a steering wheel with Force Feedback to my game and I encountered this problem:
I couldnt do it with performance.
I have found a .dll for that online, but it had issues like: 

It was not performant
It made my steering wheel react too delayed 

Otherwise I was not able to access the steering wheel.
Is it even possible to make a performant steering wheel and force feedback game  with good performance?
How else can I access force feedback ?

Solutions/Answers:

Answer 1:

You didn’t mention which dll you already tried, so these may be duplicates, but:

There’s a Unity asset which can apparently help with this (e.g. https://assetstore.unity.com/packages/tools/integration/ginputcontrollers-multi-joystick-and-force-feedback-manager-94949).

Here’s another (currently in development, but forum posts suggest the beta releases work fine with steering wheels): https://vehiclephysics.com/about/demos/

Worst case scenario, you could write your own dll using DirectX’s DirectInput or XInput APIs, which should be able to do this.

References