Unity – resizing particles dont mantain collisions properly
I am trying to make particles for blood on death. This is what I got so far: Which looks fine and all. But now I also wanted to make the blood particles turn smaller over their lifetime, so I checked "Size over lifetime" and this is what happens now: See the problem? As they shrink, they seem to float a little, giving some space between the floor they are laying on. This behaviour is not really desired. How could I solve this?
Reduce the radius scale value as needed. Tweak how near you want the particles with the value.
You can change
particleSystem.collision.radiusScale in runtime to avoid sinking.
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