Unity3d High level literature [closed]

Unity3d High level literature [closed]






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Is there any high level literature for mid professional programmers for Unity?
There are a lot of tutorials for beginners, but I can't find anything about main API, pipeline or engine architecture. Recommend, please!

Solutions/Answers:

Answer 1:

I’ve been collecting some resources and hope to one day write up something sensible on the architecture but for now I can dump some of my links:

Nurturing Large Projects
http://www.youtube.com/watch?v=q9aeNtKKXeo

Pretty good introduction to creating and maintaining a larger project in Unity. They definitely take some shortcuts and overuse Singletons etc. but it’s good for getting a base level of knowledge. They also provide the slides and a good list of further reading.

50 Tips for Working with Unity (Best Practices)
http://devmag.org.za/2012/07/12/50-tips-for-working-with-unity-best-practices/

Continuing… When you’re dealing with Unity, the underlying architecture for most of the things you’re doing is component-based programming. You create GameObjects that have their behavior separated into discrete components like Collider, Rigidbody, Transform. There are some good books and blog posts about that. https://stackoverflow.com/questions/1901251/component-based-game-engine-design http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy

Pretty much all of these are great practices that will help you figure out how to work out some practical parts of the architecture by yourself.

References