What causes this graphics quality difference between WebGL Build and Unity 5 Editor?
The Editor version and WebGL version of my Minesweeper clone have some graphics quality differences. I chose 'Fast' option when building this deployment. Is this the difference between 'Fast' and 'Fastest' options of Optimization Level in Build Settings, meaning that if I choose the 'Fastest' option, the WebGL deployment will be the same as Editor version, unlike below? If not, why this happens?
Because the default settings on the web player are low and on the unity editor are good.
You can go to Edit > Project Settings > Quality, the default settings checkbox is in green light, you can change it in row Default and pressing the dropdown arrow.
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