## What does SlerpUnclamped do?

Unity has a Slerp method: public static Vector3 Slerp(Vector3 a, Vector3 b, float t); Where it returns an interpolated position between a and b by the percentage of t. So if t = 0.5, and a = Vector3.zero, and b = Vector3.one, it returns a Vector3 of (0.5, 0.5, 0.5). But what does SlerpUnclamped do? public static Vector3 SlerpUnclamped(Vector3 a, Vector3 b, float t); t is not clamped between 0 and 1. So what what is t relative to? How do you use this method?

## Solutions/Answers:

### Answer 1:

Unclamped would mean that you can get points on the spherical interpolation curve that lie beyond the initial vectors. (After all the SLERP curve is defined by a mathematical function). So a `t`

value > 1 would mean a point on the curve that lies beyond vector `b`

Thanks @UnholySheep for the answer!

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