What does SlerpUnclamped do?
Unity has a Slerp method: public static Vector3 Slerp(Vector3 a, Vector3 b, float t); Where it returns an interpolated position between a and b by the percentage of t. So if t = 0.5, and a = Vector3.zero, and b = Vector3.one, it returns a Vector3 of (0.5, 0.5, 0.5). But what does SlerpUnclamped do? public static Vector3 SlerpUnclamped(Vector3 a, Vector3 b, float t); t is not clamped between 0 and 1. So what what is t relative to? How do you use this method?
Unclamped would mean that you can get points on the spherical interpolation curve that lie beyond the initial vectors. (After all the SLERP curve is defined by a mathematical function). So a
t value > 1 would mean a point on the curve that lies beyond vector
Thanks @UnholySheep for the answer!
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