What does SlerpUnclamped do?

What does SlerpUnclamped do?

Unity has a Slerp method:
public static Vector3 Slerp(Vector3 a, Vector3 b, float t);

Where it returns an interpolated position between a and b by the percentage of t.  So if t = 0.5, and a = Vector3.zero, and b = Vector3.one, it returns a Vector3 of (0.5, 0.5, 0.5).
But what does SlerpUnclamped do?
public static Vector3 SlerpUnclamped(Vector3 a, Vector3 b, float t);

t is not clamped between 0 and 1.  So what what is t relative to?  How do you use this method?

Solutions/Answers:

Answer 1:

Unclamped would mean that you can get points on the spherical interpolation curve that lie beyond the initial vectors. (After all the SLERP curve is defined by a mathematical function). So a t value > 1 would mean a point on the curve that lies beyond vector b

Thanks @UnholySheep for the answer!

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